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1. Losing players.... - in General Discussions [original thread]
The numbers aren't that bad.... ~1,000 new players a week A low of ~1,500 players on the servers And an ~ average of 5,000 players on the servers during up-time
- by Don Rummy - at 2013.06.07 12:28:00
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2. Is this proof its pay to win: - in General Discussions [original thread]
Cosgar wrote: Abron Garr wrote: Raise your hand if you too were not surprised to see another barely coherent thread by the OP. * Raises hand! * EHK0ONE wrote: If you lose to an AR face 2 face with a heavy, you suck its not your drop s...
- by Don Rummy - at 2013.06.07 07:56:00
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3. Is this proof its pay to win: - in General Discussions [original thread]
EKH0 0ne wrote: Don Rummy wrote: If you remove incentives to generate revenue then how do you turn a profit? If you don't turn a profit how can you afford staff? If you cant afford shortage how can you afford to do make timely updates, pay...
- by Don Rummy - at 2013.06.07 07:45:00
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4. Flying along and another RDV appears full speed into my drop-ship - in General Discussions [original thread]
Abron Garr wrote: It wouldn't be so bad if every f@ggot and his brother wasn't calling free LAVs. Regardless, there's probably a better way to spawn vehicles. Run it like COD where you end up with "airspace too full"? We know that each veh...
- by Don Rummy - at 2013.06.07 07:38:00
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5. Is this proof its pay to win: - in General Discussions [original thread]
If you remove incentives to generate revenue then how do you turn a profit? If you don't turn a profit how can you afford staff? If you cant afford staff how can you afford to do make timely updates, pay for servers, development expenses, etc? ...
- by Don Rummy - at 2013.06.07 07:30:00
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